Black Ops 4 update 1.09: Call of Duty patch notes and DLC for PS4

BLACK OPS 4 update 1.09 has been released today by Treyarch, with official Call of Duty patch notes and DLC content news for PS4 & Xbox One.

Treyarch has now confirmed that today’s Operation Absolute Zero DLC content for Call of Duty: Black Ops 4 is now live on PS4.

This includes the launch of two new multiplayer maps, as well as the new Hijacked area for Black Ops 4 Blackout Mode. The new DLC content will not be available on PC and Xbox One until December 18, according to the latest reports.

New Multiplayer Map, Elevation – A medium-sized map set in a cliffside town in the mountains of Nepal, Elevation features winding streets that snake around vertical positions where players will battle it out through close-quarter interiors and tight alleyways.

New Multiplayer Map, Madagascar – A larger map set on a rural plateau in Madagascar, the town sits atop a hill where a medical-relief convoy that has been ambushed, and it is surrounded by flanking routes with diverse, natural environments and powerful cover for players trying to dominate the hill.

This includes details of the new Operation Absolute Zero DLC going live on PS4 today, with PC and Xbox One following.

“First up, Multiplayer: We’ve added Nuketown Custom Games, improved melee and Purifier reliability, reduced Titan effectiveness, updated transition stages for Diamond and Dark Matter camos, improved stability, and made several other quality-of-life updates to the game. Read on below for the full list.

“We’ve also made fundamental design changes to the map, audio, and Armor in Blackout with this update, including adjustments to the SDM and Spitfire to better balance out the weapon classes, environmental changes to key destinations around the map, and more.

“Our 1.09 update marks the launch of the first of this week’s three new Zombies features with the addition of Daily Tier Skip credit for Zombies! With this update, Zombies players can now earn a bonus Black Market Tier skip by completing 15 rounds in one match of Classic Zombies.

“We’ve also implemented new high-round fixes in Zombies as we gear up for more new content coming this week, as well as fixes for specific crashes that could occur across each of our four current maps. This is our initial wave of fixes targeted at high-round play, and should result in a smoother Zombies experience for all players.”

The lengthy Call of Duty Black Ops 4 update 1.09 patch notes can be found at the bottom of this article.

Call of Duty Black Ops 4 is getting a massive update today which has just arrived on PS4 and PS4 Pro consoles.

While the new patch is now available to download on one platform, COD players on others may have to wait longer.

Xbox One and PC players may receive the 1.09 patch later today but will reportedly have to wait until December 18 for the rest of the Operation Absolute Zero DLC.

From what has been shared so far by Treyarch, Blackout Mode will be one of the main focal points for the new Black Ops 4 update.

The new Call of Duty update weighs in at 15.3GB on PS4 consoles and will be fully detailed by a Treyarch live stream being hosted later today.

Here’s what the development team has said so far about the new patch:

“Players will immediately notice the map’s new visual updates as soon as they jump out of the helicopter, from seasonal changes in foliage and softer winter lighting to new smoke trails to better indicate where everyone is dropping.

“Subtle environmental improvements are also coming to Nuketown Island, Hydro Dam, and Factory – see if you can spot what’s new on Monday, and watch for our patch notes with more details on these updates next week.”

Official Call of Duty Black Ops 4 patch notes for today’s 1.09 update have been released and can be found in full, below:

SUMMARY

  • Blackout map visual and environmental updates
  • Blackout audio and Armor design updates
  • Blackout weapon balancing (SDM and Spitfire)
  • Improved MP melee reliability
  • Updates to Prophet, Firebreak, and Seraph
  • Nuketown, Gun Game, and Safeguard added to Custom Games
  • Various MP Challenge fixes
  • Daily Tier Skips and high-round fixes in Zombies
  • Stability improvements in MP and Zombies
  • Character customization improvements
  • Options added: Global ADS sensitivity, tap to reload in Blackout

PS4

We’ve made the following changes on PS4 in our 1.09 update, with Xbox One and PC to follow:

Multiplayer

  • Weapons
    • Melee
      • Increased melee detection range for melee weapons, including the Bayonet and Stiletto Knife Operator Mods.
    • Titan
      • Reduced ADS flinch mitigation (also applies in Blackout and Zombies).
  • Specialists
    • Prophet
      • Reduced Tempest ammo count from 14 to 10.
      • Additional tuning to Tempest accuracy incoming soon.
    • Firebreak
      • Purifier now more reliably connects with enemies.
    • Seraph
      • Increased Annihilator earn rate.
  • Gameplay
    • EKIA credit can now carry over after respawn when a player damages an enemy and dies before their teammate finishes that enemy off.
    • EKIA credit will now clear after 5 seconds from last damage dealt.
  • Custom Games
    • Added Nuketown to the Custom Games map list.
    • Added Gun Game to the Custom Games mode list.
    • Added Safeguard to the Custom Games mode list.
    • Addressed an issue in Search & Destroy Custom Games with higher round limits ending after the 4th round.
  • Scorestreaks
    • RC-XD
      • Addressed an issue that prevented activating a second RC-XD after one was already used.
    • Drone Squadron
      • Start-of-round restriction timer is now applied to the Drone Squadron.
    • Gunship
      • Resolved an issue where some Gunship shots could impact the Gunship aircraft.
  • Challenges
    • Not Outgunned
      • Not Outgunned Challenge now properly tracks progress in Heist and Control.
    • Ninja
      • Ninja Challenge now properly tracks progress in Heist.
    • Surf’s Up
      • Surf’s Up Challenge now properly tracks progress in Domination around contested points.
    • Threat Neutralized
      • Threat Neutralized Challenge now properly tracks Lightning Strike kills in Domination.
      • Threat Neutralized Challenge now properly tracks progress in Control.
  • Weapon Camos
    • Modified requirements for Diamond and Dark Matter active visual stages to transition every 5 kills (not only kills without dying) and not reset on death.
    • Modified Killathon Reactive Camo to activate visual stages every 5 kills (not only kills without dying) and not reset on death.
  • Stability – Fixed crashes that could occur:
    • When launching Custom Games with Custom Classes or Specialist Draft disabled.
    • When a player disconnected while escorting the Robot in Safeguard.
    • When attempting to attribute score to players that disconnected.
    • When a disconnected enemy caused damage to a player’s equipment in certain circumstances.
    • When the player’s Attack Helicopter was destroyed.
    • When attempting to destroy a vehicle when out of bounds.
  • Miscellaneous
    • Addressed an issue where players with Diamond Camo equipped could face a different direction in third person.
    • Addressed an issue where attempting to fire an empty weapon could leave the shot count at 1, preventing the use of the Mesh Mine.
    • Addressed an issue where the NVIR Optic could cause the Engineer Perk to malfunction if the player switched between classes.
    • Secondary weapons now show in the Specialist Draft if no primary weapon is equipped.

Blackout

Audio

We’ve made the changes below with the goal of creating more predictability around when a player can hear another player’s footsteps, as well as a pass on unrelated game audio that could significantly impact footsteps. We intend to perform additional tuning on unrelated gameplay audio that egregiously impacts the player’s ability to hear other players moving in the world. Details include:

  • Occlusion
    • When players don’t have line of sight to another player, some of the sounds those players make are occluded using an audio filter. This filter subtracts some of the lower frequencies (AKA “bass”) to help to create a distinction between players who are in very close proximity to other players, but not necessarily in the same structure.
      • Changed occlusion levels to prevent situations that could make footsteps nearly inaudible.
      • Refactored occlusion code to properly occlude specific materials and buildings that were missing occlusion.
      • Terrain now occludes properly.
      • Fixed issues with garage doors that kept them from occluding properly when opening and closing them.
  • Distances
    • Rebalanced the distances at which players can hear first hear someone approaching.
    • Unified distances related to certain movement types – for example, sliding should now be heard about the same distance as other player movement sounds.
  • Gameplay Modifiers
    • Awareness and Dead Silence Perks have been changed accordingly with the new distance settings for footstep audio.
  • Directionality
    • Lowered the reverb on third-person footsteps, which helps with the player’s understanding of the overall location those footsteps are coming from. This is especially true when wearing headphones/playing in stereo and not in 5.1.
  • First and Third Person
    • Further lowered the first-person footstep volume that players hear themselves make.
    • Further lowered volume of teammates’ footsteps.
    • Decreased first-person weapon audio slightly to balance with third-person weapons heard by others.
    • Addressed an issue with first-person splash audio where jumping into water sounded louder than it should.
  • Environment
    • Lowered volume on the main ambient blend track (the overall sound made by the environment that players always hear, varying by map location and elevation), allowing subtler gameplay cues to be more audible more often, including footsteps.
    • Reduced volume and distance that garage doors can be heard from.
    • Modified the volume and distances that opening Stashes can be heard from.

Armor Redesign

Armor has been completely overhauled in Blackout. Our goals for these changes are to allow Armor to survive multiple engagements, and to reward players for taking out an enemy and destroying the enemy’s Armor in the process. While coming out of an engagement on the winning side feels good, it doesn’t feel good to have your Armor destroyed with each engagement you find yourself in. As such, players can find and use Armor Plates to repair damaged Armor, which are applied from your Inventory on all platforms, and from both the Inventory or the Quick Equip menu on consoles.

It takes approximately two seconds to use an Armor Plate to repair a segment of damaged Armor. One Armor Plate will repair a single Armor pip, regardless of Armor level. We will closely monitor the amount of available Armor Plates in the world and make adjustments quickly as needed. Details include:

  • Armor Plate Locations
    • In enemy Death Stashes after destroying the Armor of an opponent.
    • In Equipment Stashes.
    • More rarely, on the ground as a lootable item.
  • Durability
    • Armor durability has been increased, allowing Armor to last longer through an engagement.
    • Armor durability indicators have been updated to display individual pips of Armor.
  • Damage Mitigation
    • The percentage of damage that Armor mitigates has not been changed. As we monitor how these changes to Armor affect gameplay in Blackout, we will continue to evaluate damage mitigation values.

Map Changes

  • Overall
    • Added seasonal changes to foliage and softer winter lighting across the entire map.
  • Hydro Dam
    • Added elevators to allow players to get up and down in alternative ways.
    • Provided additional cover on the rooftops of both major buildings.
    • Opened additional rooms between the generator buildings.
  • Factory
    • Opened 3 previously sealed buildings to offer additional looting opportunities.
    • Added 2 new pipes to allow players to navigate between structures in alternative ways.
    • 2 previously closed train cars are now accessible.
    • 13 containers are now accessible.
  • Nuketown Island
    • Opened up 4 previously closed garages throughout Nuketown Island.
  • Map Boundaries
    • Expanded and improved upon boundaries on all sides of the map to be more consistent with the physical indicator of those boundaries seen inside the map, including:
      • Fence along the northern boundary of the map.
      • Power lines along the eastern side of the map.
      • Pipeline along the southern border of the map.
    • The mini-map now reflects the location of these boundaries.

Weapon Balance

  • SDM
    • Reduced damage.
    • Increased ADS time in and out.
    • Increased recoil.
  • Spitfire
    • Reduced damage.
    • Increased recoil.

General

  • Smoke Trails
    • Added Smoke Trails to wingsuits during initial infiltration to give players a better sense of how many people are dropping near their location.
  • Reloading
    • Added a new option in the Blackout Options menu to enable reloading by tapping the reload button, rather than releasing the reload button.
  • Zombies in Blackout
    • Zombies will now have a chance to drop ammo when killed.

Watch video below.

 

3 Comments

  1. Thanks for this wonderful article. One other thing is that most digital cameras are available equipped with the zoom lens so that more or less of any scene to be included by simply ‘zooming’ in and out. All these changes in the aim length tend to be reflected from the viewfinder and on significant display screen on the back of the actual camera.

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